14 lines
318 B
C#

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class LightControlBehaviour : PlayableBehaviour
{
public Color color = Color.white;
public float intensity = 1f;
public float bounceIntensity = 1f;
public float range = 10f;
}