89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
//============= Copyright (c) Ludic GmbH, All rights reserved. ==============
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//
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// Purpose: Part of the My Behaviour Tree Controller Code
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using MyBT;
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using UnityEngine.XR.Interaction.Toolkit;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor(typeof(NamedGrabEvent))]
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public class NamedGrabEventInspector : ComponentHandlerInspector {
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}
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#endif
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public class NamedGrabEvent : ComponentHandler {
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public override string TypeLabel () {
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return "NamedGrabEvent";
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}
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public override string ContentLabel() {
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UpdateComponent();
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return objName;
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}
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public override void UpdateComponent() {
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base.UpdateComponent();
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if (GetComponent<XRGrabInteractable>())
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{
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GetComponent<XRGrabInteractable>().selectEntered.AddListener(SelectEnterEventHandler);
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}
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else {
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Debug.LogWarning($"NamedEventTrigger '{gameObject.name}' could not attach click event (missing button or collider)");
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}
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}
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public string objName = "GrabObjXY";
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private bool triggered = false;
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public void SelectEnterEventHandler(SelectEnterEventArgs args)
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{
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triggered = true;
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}
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public override string titleText {
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get {
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return "Run: Will Succeed on Pointer Click";
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}
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}
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public override string[][] helpText {
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get {
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return new string[][] {
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new string[] {"Run", "Return Success on Press", $"BTC.Run(\"{roomId}\", \"{gameObject.name}\")"},
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};
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}
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}
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public override void Run(MyBT.NodeState nodeState) {
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if (nodeState == NodeState.FirstRun) {
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// reset event trigger at start
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triggered = false;
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//ToggleActive(true);
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}
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if (nodeState == NodeState.Aborting) {
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triggered = false;
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//ToggleActive(false);
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}
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if (triggered) {
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//ToggleActive(false);
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Task.SetSucceeded();
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return;
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}
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}
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}
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