UP-Viagg-io/Viagg-io/Assets/Samples/XR Interaction Toolkit/2.5.2/Starter Assets/DemoSceneAssets/Scripts/IncrementUIText.cs

46 lines
1.4 KiB
C#

using UnityEngine.UI;
namespace UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets
{
/// <summary>
/// Add this component to a GameObject and call the <see cref="IncrementText"/> method
/// in response to a Unity Event to update a text display to count up with each event.
/// </summary>
public class IncrementUIText : MonoBehaviour
{
[SerializeField]
[Tooltip("The Text component this behavior uses to display the incremented value.")]
Text m_Text;
/// <summary>
/// The Text component this behavior uses to display the incremented value.
/// </summary>
public Text text
{
get => m_Text;
set => m_Text = value;
}
int m_Count;
/// <summary>
/// See <see cref="MonoBehaviour"/>.
/// </summary>
protected void Awake()
{
if (m_Text == null)
Debug.LogWarning("Missing required Text component reference. Use the Inspector window to assign which Text component to increment.", this);
}
/// <summary>
/// Increment the string message of the Text component.
/// </summary>
public void IncrementText()
{
m_Count += 1;
if (m_Text != null)
m_Text.text = m_Count.ToString();
}
}
}