23 lines
1.3 KiB
Plaintext
23 lines
1.3 KiB
Plaintext
Horse chestnut tree package
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How to assign HD textures
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Unity's tree creator always creates a combined bark and leaf texture atlas at the size of 1024 by 1024 pixels.
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In order to get crispier textures i manually created a 2048 by 1024 texture atlas - at least for the diffuse texture.
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Unfortunately unity does not let us edit the originally created "optimized" materials nor does it let us create new materials using the built in optimized shaders (because they are "hidden").
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Furthermore the new prefab workflow does not seem to serialize changes made to the assigned materials.
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For all these reasons i created new HD tree prefabs using the following steps:
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- create a new prefab
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- copy the "tree" component from an existing tree (needed for the wind only) and empty all its content (trunk, branches leaves)
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- add a mesh filter an mesh renderer component
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- assign the desired tree mesh
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- create 2 new materials, drag the "optimized bark" and "optimized leaf" shaders included in the package onto the materials in the project tab and assign the HD textures.
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- assign the new materials
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- assign a capsule collider
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Once you have created the new (editable) materials you can delete the included "Shaders" folder.
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