231 lines
6.6 KiB
C#
Executable File
231 lines
6.6 KiB
C#
Executable File
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS
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#define UNITY_PLATFORM_SUPPORTS_YPCBCR
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#endif
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using UnityEngine;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2022 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo
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{
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/// <summary>
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/// Sets up a material to display the video from a MediaPlayer
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/// </summary>
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[AddComponentMenu("AVPro Video/Apply To Material", 300)]
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[HelpURL("https://www.renderheads.com/products/avpro-video/")]
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public sealed class ApplyToMaterial : ApplyToBase
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{
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[Header("Display")]
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[Space(8f)]
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[Tooltip("Default texture to display when the video texture is preparing")]
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[SerializeField] Texture2D _defaultTexture = null;
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public Texture2D DefaultTexture
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{
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get { return _defaultTexture; }
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set { if (_defaultTexture != value) { _defaultTexture = value; _isDirty = true; } }
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}
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[Space(8f)]
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[Header("Material Target")]
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[SerializeField] Material _material = null;
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public Material Material
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{
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get { return _material; }
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set { if (_material != value) { _material = value; _isDirty = true; } }
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}
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[SerializeField] string _texturePropertyName = Helper.UnityBaseTextureName;
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public string TexturePropertyName
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{
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get { return _texturePropertyName; }
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set
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{
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if (_texturePropertyName != value)
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{
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_texturePropertyName = value;
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// TODO: if the property changes, remove it from the perioud SetTexture()
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_propTexture = new LazyShaderProperty(_texturePropertyName);
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_isDirty = true;
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}
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}
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}
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[SerializeField] Vector2 _offset = Vector2.zero;
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public Vector2 Offset
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{
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get { return _offset; }
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set { if (_offset != value) { _offset = value; _isDirty = true; } }
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}
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[SerializeField] Vector2 _scale = Vector2.one;
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public Vector2 Scale
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{
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get { return _scale; }
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set { if (_scale != value) { _scale = value; _isDirty = true; } }
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}
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private Texture _lastTextureApplied;
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private LazyShaderProperty _propTexture;
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private Texture _originalTexture;
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private Vector2 _originalScale = Vector2.one;
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private Vector2 _originalOffset = Vector2.zero;
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// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
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private void LateUpdate()
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{
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Apply();
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}
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public override void Apply()
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{
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bool applied = false;
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if (_media != null && _media.TextureProducer != null)
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{
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Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0];
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Texture texture = _media.UseResampler ? resamplerTex : _media.TextureProducer.GetTexture(0);
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if (texture != null)
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{
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// Check for changing texture
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if (texture != _lastTextureApplied)
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{
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_isDirty = true;
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}
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if (_isDirty)
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{
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int planeCount = _media.UseResampler ? 1 : _media.TextureProducer.GetTextureCount();
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for (int plane = 0; plane < planeCount; ++plane)
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{
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Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane];
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texture = _media.UseResampler ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane);
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if (texture != null)
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{
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ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane);
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}
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}
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}
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applied = true;
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}
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}
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// If the media didn't apply a texture, then try to apply the default texture
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if (!applied)
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{
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if (_defaultTexture != _lastTextureApplied)
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{
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_isDirty = true;
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}
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if (_isDirty)
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{
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#if UNITY_PLATFORM_SUPPORTS_YPCBCR
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if (_material != null && _material.HasProperty(VideoRender.PropUseYpCbCr.Id))
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{
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_material.DisableKeyword(VideoRender.Keyword_UseYpCbCr);
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}
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#endif
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ApplyMapping(_defaultTexture, false);
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}
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}
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}
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private void ApplyMapping(Texture texture, bool requiresYFlip, int plane = 0)
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{
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if (_material != null)
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{
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_isDirty = false;
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if (plane == 0)
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{
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VideoRender.SetupMaterialForMedia(_material, _media, _propTexture.Id, texture, texture == _defaultTexture);
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_lastTextureApplied = texture;
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#if (!UNITY_EDITOR && UNITY_ANDROID)
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if (texture == _defaultTexture) { _material.EnableKeyword("USING_DEFAULT_TEXTURE"); }
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else { _material.DisableKeyword("USING_DEFAULT_TEXTURE"); }
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#endif
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if (texture != null)
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{
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if (requiresYFlip)
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{
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_material.SetTextureScale(_propTexture.Id, new Vector2(_scale.x, -_scale.y));
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_material.SetTextureOffset(_propTexture.Id, Vector2.up + _offset);
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}
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else
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{
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_material.SetTextureScale(_propTexture.Id, _scale);
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_material.SetTextureOffset(_propTexture.Id, _offset);
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}
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}
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}
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else if (plane == 1)
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{
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if (texture != null)
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{
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if (requiresYFlip)
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{
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_material.SetTextureScale(VideoRender.PropChromaTex.Id, new Vector2(_scale.x, -_scale.y));
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_material.SetTextureOffset(VideoRender.PropChromaTex.Id, Vector2.up + _offset);
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}
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else
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{
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_material.SetTextureScale(VideoRender.PropChromaTex.Id, _scale);
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_material.SetTextureOffset(VideoRender.PropChromaTex.Id, _offset);
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}
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}
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}
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}
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}
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protected override void SaveProperties()
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{
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if (_material != null)
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{
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if (string.IsNullOrEmpty(_texturePropertyName))
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{
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_originalTexture = _material.mainTexture;
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_originalScale = _material.mainTextureScale;
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_originalOffset = _material.mainTextureOffset;
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}
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else
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{
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_originalTexture = _material.GetTexture(_texturePropertyName);
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_originalScale = _material.GetTextureScale(_texturePropertyName);
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_originalOffset = _material.GetTextureOffset(_texturePropertyName);
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}
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}
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_propTexture = new LazyShaderProperty(_texturePropertyName);
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}
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protected override void RestoreProperties()
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{
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if (_material != null)
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{
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if (string.IsNullOrEmpty(_texturePropertyName))
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{
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_material.mainTexture = _originalTexture;
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_material.mainTextureScale = _originalScale;
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_material.mainTextureOffset = _originalOffset;
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}
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else
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{
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_material.SetTexture(_texturePropertyName, _originalTexture);
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_material.SetTextureScale(_texturePropertyName, _originalScale);
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_material.SetTextureOffset(_texturePropertyName, _originalOffset);
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}
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}
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}
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}
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} |