26 lines
809 B
C#
26 lines
809 B
C#
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class NavMeshAgentControlClip : PlayableAsset, ITimelineClipAsset
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{
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public ExposedReference<Transform> destination;
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[HideInInspector]
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public NavMeshAgentControlBehaviour template = new NavMeshAgentControlBehaviour ();
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public ClipCaps clipCaps
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{
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get { return ClipCaps.None; }
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}
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public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<NavMeshAgentControlBehaviour>.Create (graph, template);
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NavMeshAgentControlBehaviour clone = playable.GetBehaviour ();
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clone.destination = destination.Resolve (graph.GetResolver ());
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return playable;
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}
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}
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