UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Editor/Scripts/PreProcessBuild.cs

116 lines
3.9 KiB
C#
Executable File

#if UNITY_2018_1_OR_NEWER
#define UNITY_SUPPORTS_BUILD_REPORT
#endif
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Rendering;
using UnityEditor.Build;
#if UNITY_SUPPORTS_BUILD_REPORT
using UnityEditor.Build.Reporting;
#endif
namespace RenderHeads.Media.AVProVideo.Editor
{
public class PreProcessBuild :
#if UNITY_SUPPORTS_BUILD_REPORT
IPreprocessBuildWithReport
#else
IPreprocessBuild
#endif
{
public int callbackOrder { get { return 0; } }
#if UNITY_SUPPORTS_BUILD_REPORT
public void OnPreprocessBuild(BuildReport report)
{
OnPreprocessBuild(report.summary.platform, report.summary.outputPath);
}
#endif
public void OnPreprocessBuild(BuildTarget target, string path)
{
if (IsTargetMacOS(target) || target == BuildTarget.iOS || target == BuildTarget.tvOS)
{
int indexMetal = GetGraphicsApiIndex(target, GraphicsDeviceType.Metal);
if (indexMetal < 0)
{
string message = "Metal graphics API is required by AVPro Video.";
message += "\n\nPlease go to Player Settings > Auto Graphics API and add Metal to the top of the list.";
ShowAbortDialog(message);
}
int indexOpenGLCore = GetGraphicsApiIndex(target, GraphicsDeviceType.OpenGLCore);
if (indexOpenGLCore >= 0 && indexMetal >=0 && indexOpenGLCore < indexMetal)
{
string message = "OpenGL graphics API is not supported by AVPro Video.";
message += "\n\nVideo will play but no video frames will be displayed.";
message += "\n\nPlease go to Player Settings > Auto Graphics API and add Metal to the top of the list.";
ShowAbortDialog(message);
}
#if !UNITY_2023_1_OR_NEWER
int indexOpenGLES2 = GetGraphicsApiIndex(target, GraphicsDeviceType.OpenGLES2);
if (indexOpenGLES2 >= 0 && indexMetal >=0 && indexOpenGLES2 < indexMetal)
{
string message = "OpenGLES2 graphics API is not supported by AVPro Video.";
message += "\n\nVideo will play but no video frames will be displayed.";
message += "\n\nPlease go to Player Settings > Auto Graphics API and add Metal to the top of the list.";
ShowAbortDialog(message);
}
#endif
int indexOpenGLES3 = GetGraphicsApiIndex(target, GraphicsDeviceType.OpenGLES3);
if (indexOpenGLES3 >= 0 && indexMetal >=0 && indexOpenGLES3 < indexMetal)
{
string message = "OpenGLES3 graphics API is not supported by AVPro Video.";
message += "\n\nVideo will play but no video frames will be displayed.";
message += "\n\nPlease go to Player Settings > Auto Graphics API and add Metal to the top of the list.";
ShowAbortDialog(message);
}
}
int indexVulkan = GetGraphicsApiIndex(target, GraphicsDeviceType.Vulkan);
if (indexVulkan >= 0)
{
if (target != BuildTarget.Android)
{
string message = "Vulkan graphics API is not supported by AVPro Video.";
message += "\n\nPlease go to Player Settings > Auto Graphics API and remove Vulkan from the list.";
ShowAbortDialog(message);
}
}
}
static void ShowAbortDialog(string message)
{
if (!EditorUtility.DisplayDialog("Continue Build?", message, "Continue", "Cancel"))
{
throw new BuildFailedException(message);
}
}
static bool IsTargetMacOS(BuildTarget target)
{
#if UNITY_2017_3_OR_NEWER
return (target == BuildTarget.StandaloneOSX);
#else
return (target == BuildTarget.StandaloneOSXUniversal || target == BuildTarget.StandaloneOSXIntel);
#endif
}
static int GetGraphicsApiIndex(BuildTarget target, GraphicsDeviceType api)
{
int result = -1;
GraphicsDeviceType[] devices = UnityEditor.PlayerSettings.GetGraphicsAPIs(target);
for (int i = 0; i < devices.Length; i++)
{
if (devices[i] == api)
{
result = i;
break;
}
}
return result;
}
}
}