112 lines
3.2 KiB
Plaintext
112 lines
3.2 KiB
Plaintext
Tree("Root") {
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Composite (Sequence) {
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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SimpleController.SetRandomTarget (0, 0, 10)
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Composite (Race) {
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SimpleController.NearTarget (2)
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SimpleController.RotateTowards (90)
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SimpleController.MoveForward (2)
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}
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}
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} |