2025-05-08 10:30:32 +02:00

166 lines
6.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace SceneProfiler.Editor.GUI
{
public class ExpensiveProfilerGUI : ProfilerGUI<ExpensiveObjectDetails>
{
public ExpensiveProfilerGUI(SceneProfiler profiler, Color defColor)
: base(profiler, defColor)
{
InitializeColumns();
InitializeColumnHeader();
}
protected override void InitializeColumns()
{
var columnDefinitions = new (string, float, bool)[]
{
("GameObject", 200, false),
("Scale", 200, false),
("Scale Type", 80, false),
("Hierarchy Depth", 110, false),
("Component Count", 110, false)
};
columns = columnDefinitions.Select(def => CreateColumn(def.Item1, def.Item2, def.Item3)).ToArray();
}
protected override List<ExpensiveObjectDetails> GetProfilerItems()
{
return profiler.ActiveExpensiveObjects;
}
protected override int CompareItems(ExpensiveObjectDetails a, ExpensiveObjectDetails b, int columnIndex)
{
if (a == null && b == null) return 0;
if (a == null) return -1;
if (b == null) return 1;
switch (columnIndex)
{
case 0: return string.Compare(a.gameObject.name, b.gameObject.name);
case 1: return a.scale.sqrMagnitude.CompareTo(b.scale.sqrMagnitude);
case 2: return string.Compare(a.scaleType, b.scaleType);
case 3: return a.hierarchyDepth.CompareTo(b.hierarchyDepth);
case 4: return a.componentCount.CompareTo(b.componentCount);
default: return 0;
}
}
public void ListExpensiveObjects()
{
if (buttonStyle == null || labelStyle == null)
{
InitializeStyles();
}
var headerRect = GUILayoutUtility.GetRect(0, columnHeader.height, GUILayout.ExpandWidth(true));
columnHeader.OnGUI(headerRect, scrollPosition.x);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
int displayedObjects = 0;
foreach (var details in profiler.ActiveExpensiveObjects)
{
if (displayedObjects >= profiler.currentObjectsInColumnCount) break;
if (details.gameObject == null) continue;
EditorGUILayout.BeginHorizontal();
for (int visibleColumnIndex = 0; visibleColumnIndex < columnHeader.state.visibleColumns.Length; visibleColumnIndex++)
{
int columnIndex = columnHeader.state.visibleColumns[visibleColumnIndex];
Rect cellRect = EditorGUILayout.GetControlRect(GUILayout.Width(columns[columnIndex].width - 4), GUILayout.Height(EditorGUIUtility.singleLineHeight));
cellRect.x += headerRect.x;
switch (columnIndex)
{
case 0:
DrawObjectButton(details, cellRect);
break;
case 1:
DrawScale(details, cellRect);
break;
case 2:
DrawScaleType(details, cellRect);
break;
case 3:
DrawHierarchyDepth(details, cellRect);
break;
case 4:
DrawComponentCount(details, cellRect);
break;
}
}
EditorGUILayout.EndHorizontal();
displayedObjects++;
}
if (profiler.currentObjectsInColumnCount < profiler.ActiveExpensiveObjects.Count)
{
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Load More", GUILayout.Width(150)))
{
profiler.currentObjectsInColumnCount += 100;
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
}
private void DrawObjectButton(ExpensiveObjectDetails details, Rect cellRect)
{
if (UnityEngine.GUI.Button(cellRect, details.gameObject.name, buttonStyle))
{
Selection.activeObject = details.gameObject;
}
}
private void DrawScale(ExpensiveObjectDetails details, Rect cellRect)
{
float componentWidth = cellRect.width / 3;
Rect xLabelRect = new Rect(cellRect.x, cellRect.y, 15, EditorGUIUtility.singleLineHeight);
Rect xRect = new Rect(cellRect.x + 15, cellRect.y, componentWidth - 20, EditorGUIUtility.singleLineHeight);
Rect yLabelRect = new Rect(cellRect.x + componentWidth, cellRect.y, 15, EditorGUIUtility.singleLineHeight);
Rect yRect = new Rect(cellRect.x + componentWidth + 15, cellRect.y, componentWidth - 20, EditorGUIUtility.singleLineHeight);
Rect zLabelRect = new Rect(cellRect.x + 2 * componentWidth, cellRect.y, 15, EditorGUIUtility.singleLineHeight);
Rect zRect = new Rect(cellRect.x + 2 * componentWidth + 15, cellRect.y, componentWidth - 20, EditorGUIUtility.singleLineHeight);
EditorGUI.LabelField(xLabelRect, "X");
details.scale.x = EditorGUI.FloatField(xRect, details.scale.x);
EditorGUI.LabelField(yLabelRect, "Y");
details.scale.y = EditorGUI.FloatField(yRect, details.scale.y);
EditorGUI.LabelField(zLabelRect, "Z");
details.scale.z = EditorGUI.FloatField(zRect, details.scale.z);
}
private void DrawScaleType(ExpensiveObjectDetails details, Rect cellRect)
{
EditorGUI.LabelField(cellRect, details.scaleType, labelStyle);
}
private void DrawHierarchyDepth(ExpensiveObjectDetails details, Rect cellRect)
{
EditorGUI.LabelField(cellRect, details.hierarchyDepth.ToString(), labelStyle);
}
private void DrawComponentCount(ExpensiveObjectDetails details, Rect cellRect)
{
EditorGUI.LabelField(cellRect, details.componentCount.ToString(), labelStyle);
}
}
}