forked from zwickethomas/Photonics-Helfer
		
	add colors
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								src/pipes2.c
									
									
									
									
									
								
							
							
						
						
									
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								src/pipes2.c
									
									
									
									
									
								
							@ -16,46 +16,64 @@
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#define GRID_GROESSE_X 200
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#define GRID_GROESSE_Y 60
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#define SLEEP_TIME 10000
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#define SLEEP_TIME 40000
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#define RED "\033[31m"
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#define GREEN "\033[32m"
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#define YELLOW "\033[33m"
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#define BLUE "\033[34m"
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#define MAGENTA "\033[35m"
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#define CYAN "\033[36m"
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#define WHITE "\033[37m"
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void print_at(int x, int y, char c[4])
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{
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   printf("\033[%d;%dH%s", y, x, c);
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const char *colors2[] = {RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE};
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int randome(int max){
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    return rand() % max;
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}
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char print_pipe(int *x, int *y, int x_max, int y_max, int length, char direction, char direction_old){
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void print_at(int x, int y, char c[4], char color)
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{
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   printf("%s\033[%d;%dH%s", colors2[color], y, x, c);
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}
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char print_pipe(int *x, int *y, int x_max, int y_max, int length, char direction, char direction_old, char *color){
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    if ((direction == 0 && direction_old == 1) || (direction == 1 && direction_old == 0)){
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        return direction_old;
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    } else if ((direction == 2 && direction_old == 3) || (direction == 3 && direction_old == 2)){
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        return direction_old;
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    }
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    bool start = true;
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    for(int i = 0; i < length; i++){
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        if (start && direction != direction_old){
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            switch (direction_old){
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; } break; // up
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                case 1: *y += 1; if (*y >= y_max){ *y = 0; } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; } break; // rigth
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; *color = randome(7); } break; // up
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                case 1: *y += 1; if (*y > y_max){ *y = 0; *color = randome(7); } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; *color = randome(7); } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; *color = randome(7); } break; // rigth
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            }
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            if (direction == 2 && direction_old == 0 || direction == 1 && direction_old == 3){
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                print_at(*x, *y, "┓");
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            } else if (direction == 0 && direction_old == 2 || direction == 3 && direction_old == 1) {
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                print_at(*x, *y, "┗");
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            } else if (direction == 3 && direction_old == 0 || direction == 1 && direction_old == 2) {
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                print_at(*x, *y, "┏");
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            } else if (direction == 0 && direction_old == 3 || direction == 2 && direction_old == 1) {
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                print_at(*x, *y, "┛");
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            if ((direction == 2 && direction_old == 0) || (direction == 1 && direction_old == 3)){
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                print_at(*x, *y, "┓", *color);
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            } else if ((direction == 0 && direction_old == 2) || (direction == 3 && direction_old == 1)) {
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                print_at(*x, *y, "┗", *color);
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            } else if ((direction == 3 && direction_old == 0) || (direction == 1 && direction_old == 2)) {
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                print_at(*x, *y, "┏", *color);
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            } else if ((direction == 0 && direction_old == 3) || (direction == 2 && direction_old == 1)) {
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                print_at(*x, *y, "┛", *color);
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            } // else { printf("\nd = %i | d_o = %i\n", direction, direction_old); }
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            start = false;
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        } else {
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            switch (direction){
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; } break; // up
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                case 1: *y += 1; if (*y >= y_max){ *y = 0; } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; } break; // rigth
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; *color = randome(7); } break; // up
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                case 1: *y += 1; if (*y > y_max){ *y = 0; *color = randome(7); } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; *color = randome(7); } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; *color = randome(7); } break; // rigth
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            }
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            if (direction <= 1) {
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                print_at(*x, *y, "┃");
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                print_at(*x, *y, "┃", *color);
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            } else {
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                print_at(*x, *y, "━");
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                print_at(*x, *y, "━", *color);
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            }
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        }
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        fflush(stdout);
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@ -64,33 +82,28 @@ char print_pipe(int *x, int *y, int x_max, int y_max, int length, char direction
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    return direction;
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}
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int randome(int max){
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    return rand() % max;
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}
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void clear_terminal2(){
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    printf("\e[1;1H\e[2J");
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}
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int pipes_2(int width, int height){
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    int x_max = width;
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    int y_max =height;
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    int x = width / 2;
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    int y = height / 2;
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    char direction_old = 0;
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    char color = 6;
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    int start_time = 0;
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    srand(time(0));
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    while(!kbhit()){
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        if (start_time + 20 <= time(0)){
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            clear_terminal2();
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            printf("\e[1;1H\e[2J"); // clear terminal
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            start_time = time(0);
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        }
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        direction_old = print_pipe(&x, &y, x_max, y_max, randome(height / 2), randome(4), direction_old);
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        direction_old = print_pipe(&x, &y, x_max, y_max, randome(height / 3) + 1, randome(4), direction_old, &color);
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    }
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    // ist dazu da um "\n" aus dem buffer zu entfernen!
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    getchar();
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    printf("\033[00m"); // Farbe zurücksetzen
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    return 0;
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}
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