forked from zwickethomas/Photonics-Helfer
		
	pipes2 game
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								src/pipes2_game.c
									
									
									
									
									
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								src/pipes2_game.c
									
									
									
									
									
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <unistd.h>
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#include <time.h>
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#ifdef __linux__
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    #include <sys/ioctl.h>
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    #include <unistd.h>
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    #include <termio.h>
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#elif _WIN32
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    #include <windows.h>
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    #include <conio.h>
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#endif
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// #include <termios.h>
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// #include <fcntl.h>
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#ifdef __linux__
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#include "kbhit_linux.h"
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#elif _WIN32
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    #include <windows.h>
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    #include <conio.h>
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#endif
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#define GRID_GROESSE_X 200
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#define GRID_GROESSE_Y 60
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#define SLEEP_TIME 0
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#define RED "\033[31m"
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#define GREEN "\033[32m"
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#define YELLOW "\033[33m"
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#define BLUE "\033[34m"
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#define MAGENTA "\033[35m"
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#define CYAN "\033[36m"
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#define WHITE "\033[37m"
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const char *colors3[] = {RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE};
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#ifdef __linux__
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int getch_pipese(){ 
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    int ch;
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    struct termios oldattr, newattr;
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    tcgetattr(STDIN_FILENO, &oldattr);
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    newattr = oldattr;
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    newattr.c_lflag &= ~ICANON;
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    newattr.c_lflag &= ~ECHO;
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    newattr.c_cc[VMIN] = 1;
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    newattr.c_cc[VTIME] = 0;
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    tcsetattr(STDIN_FILENO, TCSANOW, &newattr);
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    ch = getchar();
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    tcsetattr(STDIN_FILENO, TCSANOW, &oldattr);
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    return ch; 
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}
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#endif
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int randomee(int max){
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    return rand() % max;
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}
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void print_ate(int x, int y, char c[4], char color)
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{
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   printf("%s\033[%d;%dH%s", colors3[color], y, x, c);
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}
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char print_pipee(int *x, int *y, int x_max, int y_max, int length, char direction, char direction_old, char *color){
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    if ((direction == 0 && direction_old == 1) || (direction == 1 && direction_old == 0)){
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        return direction_old;
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    } else if ((direction == 2 && direction_old == 3) || (direction == 3 && direction_old == 2)){
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        return direction_old;
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    }
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    bool start = true;
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    for(int i = 0; i < length; i++){
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        if (start && direction != direction_old){
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            switch (direction_old){
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; *color = randomee(7); } break; // up
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                case 1: *y += 1; if (*y > y_max){ *y = 0; *color = randomee(7); } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; *color = randomee(7); } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; *color = randomee(7); } break; // rigth
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            }
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            if ((direction == 2 && direction_old == 0) || (direction == 1 && direction_old == 3)){
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                print_ate(*x, *y, "┓", *color);
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            } else if ((direction == 0 && direction_old == 2) || (direction == 3 && direction_old == 1)) {
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                print_ate(*x, *y, "┗", *color);
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            } else if ((direction == 3 && direction_old == 0) || (direction == 1 && direction_old == 2)) {
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                print_ate(*x, *y, "┏", *color);
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            } else if ((direction == 0 && direction_old == 3) || (direction == 2 && direction_old == 1)) {
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                print_ate(*x, *y, "┛", *color);
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            } // else { printf("\nd = %i | d_o = %i\n", direction, direction_old); }
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            start = false;
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        } else {
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            switch (direction){
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                case 0: *y -= 1; if (*y <= 0){ *y = y_max; *color = randomee(7); } break; // up
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                case 1: *y += 1; if (*y > y_max){ *y = 0; *color = randomee(7); } break; // down
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                case 2: *x -= 1; if (*x <= 0){ *x = x_max; *color = randomee(7); } break; // left
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                case 3: *x += 1; if (*x >= x_max){ *x = 0; *color = randomee(7); } break; // rigth
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            }
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            if (direction <= 1) {
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                print_ate(*x, *y, "┃", *color);
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            } else {
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                print_ate(*x, *y, "━", *color);
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            }
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        }
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        fflush(stdout);
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        usleep(SLEEP_TIME);
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    }
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    return direction;
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}
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int pipes_2_game(int width, int height){
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    int x_max = width;
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    int y_max =height;
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    int x = width / 2;
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    int y = height / 2;
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    char direction_old = 0;
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    char color = 6;
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    int start_time = 0;
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    srand(time(0));
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    while(!kbhit()){
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        int richtung = 0;
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        int length = 4;
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        if (start_time + 20 <= time(0)){
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            printf("\e[1;1H\e[2J"); // clear terminal
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            start_time = time(0);
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        }
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            #ifdef __linux__
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                char key_input = (char)getch_pipese();
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            #elif _WIN32
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                char key_input = (char)getch();
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            #endif
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            switch (key_input) {
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                case 'h': richtung = 2; break;
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                case 'a': richtung = 2; break;
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                case 'l': richtung = 3; break;
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                case 'd': richtung = 3; break;
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                case 'j': richtung = 1; break;
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                case 's': richtung = 1; break;
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                case 'k': richtung = 0; break;
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                case 'w': richtung = 0; break;
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                case 'q': return 0;
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                default: continue;
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        }
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        direction_old = print_pipee(&x, &y, x_max, y_max, length, richtung, direction_old, &color);
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    }
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    // ist dazu da um "\n" aus dem buffer zu entfernen!
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    getchar();
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    printf("\033[00m"); // Farbe zurücksetzen
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    return 0;
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}
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										10
									
								
								src/pipes2_game.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								src/pipes2_game.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
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#ifndef pipes2_game_H_
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#define pipes2_game_H_
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// #ifndef _FILE_NAME_H_ 
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// #define _FILE_NAME_H_ 
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// extern int pipes(int width, int height);
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int pipes_2_game(int width, int height);
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#endif
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