#include #include #include #include #include #define DEBUGGER_PIPES_TO_NUMBERS 0 #define DEBUGGER_RANDOM 0 #define INFILL_PLAIN_PAPER 0 #define INFILL_X_PIPE 1 #define INFILL_Y_PIPE 2 #define FILLER "░" // ░ #define GRID_GROESSE_X 200 // x:y -> 2:1 for a square looking grid #define GRID_GROESSE_Y 60 #define MIN_LAENGE_PIPE 6 #define MAX_LAENGE_PIPE 6 #define SLEEP_TIMER 10000 // in nano seconds #define COLOR_CHANGING_PROBABILITY 10 // format: "(1 : your_number)", for every direction change #define RESET_COLOR "\033[0m" #define RED "\033[31m" #define GREEN "\033[32m" #define YELLOW "\033[33m" #define BLUE "\033[34m" #define MAGENTA "\033[35m" #define CYAN "\033[36m" #define WHITE "\033[37m" const char* color; const char *colors[] = {RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE}; void random_color() { color = colors[rand() % (sizeof(colors) / sizeof(colors[0]))]; } void print_grid(int x, int y, char **grid) { for (int i = 0; i < y; i++) { printf("\n"); for (int j = 0; j < x; j++) { /* switch (grid[i][j]) { case 0: printf(" "); break; case 1: printf("━"); break; case 2: printf("┃"); break; } */ if (!DEBUGGER_PIPES_TO_NUMBERS){ if(grid[i][j] == 0){ printf(FILLER); } else if(grid[i][j] != 0 && grid[i][j] != 1 && grid[i][j] != 2){ return; } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 0 && grid[i][j - 1] != 0 && grid[i][j + 1] != 0 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] != 0 && grid[i + 1][j] != 0 && grid[i][j - 1] == 0 && grid[i][j + 1] == 0 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s╋", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 2 && grid[i][j - 1] == 1 && grid[i][j + 1] == 0 && grid[i][j] != 0 ){ printf("%s┓", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 0 && grid[i][j - 1] == 0 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s┗", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 2 && grid[i][j - 1] == 0 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s┏", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 0 && grid[i][j - 1] == 1 && grid[i][j + 1] == 0 && grid[i][j] != 0 ){ printf("%s┛", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 0 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s┣", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 1 && grid[i][j + 1] == 0 && grid[i][j] != 0 ){ printf("%s┫", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 2 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s┳", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 0 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] != 0 ){ printf("%s┻", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 0 && grid[i][j - 1] != 0 && grid[i][j + 1] == 0 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 0 && grid[i][j - 1] == 0 && grid[i][j + 1] != 0 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] != 0 && grid[i + 1][j] == 0 && grid[i][j - 1] == 0 && grid[i][j + 1] == 0 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] != 0 && grid[i][j - 1] == 0 && grid[i][j + 1] == 0 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] == 1 && grid[i + 1][j] == 0 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] == 1 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] == 1 && grid[i + 1][j] == 1 && grid[i][j - 1] == 1 && grid[i][j + 1] == 1 && grid[i][j] == 1 ){ printf("%s━", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 0 && grid[i][j + 1] == 2 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 2 && grid[i][j + 1] == 0 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] == 2 && grid[i + 1][j] == 2 && grid[i][j - 1] == 2 && grid[i][j + 1] == 2 && grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i - 1][j] != 0 && grid[i + 1][j] != 0 && grid[i][j - 1] != 0 && grid[i][j + 1] != 0 && grid[i][j] == 0 ){ printf("%s┃", color); } else if(grid[i - 1][j] != 0 && grid[i + 1][j] != 0 && grid[i][j - 1] != 0 && grid[i][j + 1] == 0 && grid[i][j] != 0 ){ printf("%s┃", color); } else if(grid[i - 1][j] != 0 && grid[i + 1][j] == 0 && grid[i][j - 1] != 0 && grid[i][j + 1] != 0 && grid[i][j] != 0 ){ printf("%s┻", color); } else if(grid[i - 1][j] == 0 && grid[i + 1][j] != 0 && grid[i][j - 1] != 0 && grid[i][j + 1] != 0 && grid[i][j] != 0 ){ printf("%s┳", color); } else if(grid[i - 1][j + 1] == 0 && grid[i - 1][j] != 0 && grid[i + 1][j] != 0 && grid[i][j - 1] != 0 && grid[i][j + 1] != 0 && grid[i][j] != 0 ){ printf("%s┗", color); } else if(grid[i][j] == 2 ){ printf("%s┃", color); } else if(grid[i][j] == 1 ){ printf("%s━", color); } else{printf("x");} printf(RESET_COLOR); // Setzt die Farbe zurück }else{ printf("%i", grid[i][j]); } } } } void generate_pipe_x(int x, int y, char **grid, int *x_start, int *y_start, int laenge) { if(laenge < 0){ for (int i = *x_start; i > *x_start + laenge; i--) { grid[*y_start][i] = INFILL_X_PIPE; printf("\33[H\033[J"); print_grid(x, y, grid); usleep(SLEEP_TIMER); } } else{ for (int i = *x_start; i < *x_start + laenge; i++) { grid[*y_start][i] = INFILL_X_PIPE; printf("\33[H\033[J"); print_grid(x, y, grid); usleep(SLEEP_TIMER); } } *x_start += laenge; } void generate_pipe_y(int x, int y, char **grid, int *x_start, int *y_start, int laenge) { if(laenge < 0){ for (int i = *y_start; i > *y_start + laenge/2; i--) { grid[i][*x_start] = INFILL_Y_PIPE; printf("\33[H\033[J"); print_grid(x, y, grid); usleep(SLEEP_TIMER); } } else{ for (int i = *y_start; i < *y_start + laenge/2; i++) { grid[i][*x_start] = INFILL_Y_PIPE; printf("\33[H\033[J"); print_grid(x, y, grid); usleep(SLEEP_TIMER); } } /* for (int i = *y_start; i < *y_start + laenge/2; i++) { grid[i][*x_start] = 2; printf("\33[H\033[J"); //fflush(stdout); //usleep(100000); print_grid(x, y, grid); sleep_seconds(SLEEP_TIMER); }*/ *y_start += laenge/2; } int main_program() { int x_start = GRID_GROESSE_X / 2; int y_start = GRID_GROESSE_Y / 2; int laenge = 20; int max_l = MAX_LAENGE_PIPE + 1 - MIN_LAENGE_PIPE; int min_l = MIN_LAENGE_PIPE - 1; int color_c_p = COLOR_CHANGING_PROBABILITY + 1; srand(time(NULL)); random_color(); char **grid = malloc(GRID_GROESSE_Y * sizeof(char *)); for (int i = 0; i < GRID_GROESSE_Y; i++) { grid[i] = malloc(GRID_GROESSE_X * sizeof(char)); } for (int i = 0; i < GRID_GROESSE_Y; i++) { for (int j = 0; j < GRID_GROESSE_X; j++) { grid[i][j] = INFILL_PLAIN_PAPER; } } int richtungswechsler = 1; while (!DEBUGGER_RANDOM) { if ((rand() %color_c_p) <= 1) { random_color(); } if ((rand() %2)-1) { laenge = ((rand() %max_l)+min_l); } else { laenge = ((rand() %max_l)+min_l)*-1; } if (richtungswechsler == 1) { generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); richtungswechsler *= -1; } else { generate_pipe_y(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); richtungswechsler *= -1; } } if (DEBUGGER_RANDOM) { generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); generate_pipe_y(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); generate_pipe_y(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge * -0.1); generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge * -1.05); generate_pipe_y(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge * -1); generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge * 0.1); generate_pipe_y(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge * 0.9); generate_pipe_x(GRID_GROESSE_X, GRID_GROESSE_Y, grid, &x_start, &y_start, laenge); } for (int i = 0; i < GRID_GROESSE_Y; i++) { free(grid[i]); } free(grid); return 0; } int pipes() { pid_t pid; int status; while (1) { pid = fork(); // Erzeuge einen neuen Prozess if (pid == 0) { // Kindprozess führt die Hauptlogik aus main_program(); exit(0); // Normales Beenden, falls kein Fehler } else if (pid > 0) { // Elternprozess wartet auf das Kind wait(&status); if (WIFEXITED(status)) { break; // Beende die Schleife, falls alles ok ist } else if (WIFSIGNALED(status)) { } } else { perror("Fehler bei fork()"); exit(1); } } return 0; }