47 lines
1.5 KiB
XML
47 lines
1.5 KiB
XML
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Bolt.Core.Runtime</name>
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</assembly>
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<members>
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<member name="F:Bolt.VariableKind.Flow">
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<summary>
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Temporary variables local to the execution flow.
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</summary>
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</member>
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<member name="F:Bolt.VariableKind.Graph">
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<summary>
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Variables local to the current graph.
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</summary>
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</member>
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<member name="F:Bolt.VariableKind.Object">
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<summary>
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Variables shared across the current game object.
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</summary>
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</member>
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<member name="F:Bolt.VariableKind.Scene">
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<summary>
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Variables shared across the current scene.
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</summary>
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</member>
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<member name="F:Bolt.VariableKind.Application">
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<summary>
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Variables shared across scenes.
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These will be reset when the application quits.
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</summary>
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</member>
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<member name="F:Bolt.VariableKind.Saved">
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<summary>
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Variables that persist even after the application quits.
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Unity object references are not supported.
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</summary>
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</member>
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<member name="T:Bolt.VariablesSaver">
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<summary>
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Listens to the OnApplicationQuit on OnApplicationPause
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hooks to trigger the serialization of saved variables into PlayerPrefs.
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</summary>
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</member>
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</members>
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</doc>
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