Brille anziehen + Farbenblindheit getestet. Die Aufgaben sind verknüpft. Der Ton funktioniert noch nicht, wieso weiss ich nicht.
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||||||
shadowNearPlaneOffset: 3
|
|
||||||
shadowCascade2Split: 0.33333334
|
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
|
||||||
shadowmaskMode: 1
|
|
||||||
skinWeights: 4
|
|
||||||
textureQuality: 0
|
|
||||||
anisotropicTextures: 2
|
|
||||||
antiAliasing: 2
|
|
||||||
softParticles: 1
|
|
||||||
softVegetation: 1
|
|
||||||
realtimeReflectionProbes: 1
|
|
||||||
billboardsFaceCameraPosition: 1
|
|
||||||
vSyncCount: 0
|
|
||||||
lodBias: 2
|
|
||||||
maximumLODLevel: 0
|
|
||||||
streamingMipmapsActive: 0
|
|
||||||
streamingMipmapsAddAllCameras: 1
|
|
||||||
streamingMipmapsMemoryBudget: 512
|
|
||||||
streamingMipmapsRenderersPerFrame: 512
|
|
||||||
streamingMipmapsMaxLevelReduction: 2
|
|
||||||
streamingMipmapsMaxFileIORequests: 1024
|
|
||||||
particleRaycastBudget: 4096
|
|
||||||
asyncUploadTimeSlice: 2
|
|
||||||
asyncUploadBufferSize: 16
|
|
||||||
asyncUploadPersistentBuffer: 1
|
|
||||||
resolutionScalingFixedDPIFactor: 1
|
|
||||||
customRenderPipeline: {fileID: 0}
|
|
||||||
excludedTargetPlatforms: []
|
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality:
|
||||||
Android: 2
|
Android: 0
|
||||||
Lumin: 5
|
Standalone: 0
|
||||||
Nintendo 3DS: 5
|
|
||||||
Nintendo Switch: 5
|
|
||||||
PS4: 5
|
|
||||||
PSP2: 2
|
|
||||||
Stadia: 5
|
|
||||||
Standalone: 5
|
|
||||||
WebGL: 3
|
|
||||||
Windows Store Apps: 5
|
|
||||||
XboxOne: 5
|
|
||||||
iPhone: 2
|
|
||||||
tvOS: 2
|
|
||||||
|
|
|
@ -15,7 +15,7 @@ TagManager:
|
||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Brille
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
Loading…
Reference in New Issue