Initial Commit

master
Lisa Tschirky 2022-10-04 15:30:46 +02:00
commit 70dfe6478f
346 changed files with 419455 additions and 0 deletions

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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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Whether incompatible graph nodes should be dimmed.
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Whether the header help panel should be shown in the variables window.
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Temporary variables local to the execution flow.
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Variables local to the current graph.
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Variables shared across the current game object.
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Variables shared across the current scene.
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Variables shared across scenes.
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Called in flow graphs nested in state graphs when the parent state node is entered.
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Align the left edges of the selected elements.
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Align the horizontal centers of the selected elements.
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Align the right edges of the selected elements.
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Align the top edges of the selected elements.
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Align the vertical middles of the selected elements.
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Align the bottom edges of the selected elements.
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A list of widgets that can be safely iterated over even if the collection changes during iteration.
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Distribute the selected elements so that the left edges
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Distribute the selected elements so that the horizontal centers
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Distribute the selected elements so that the right edges
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Distribute the selected elements so that the horizontal gaps
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Distribute the selected elements so that the top edges
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Distribute the selected elements so that the vertical middles
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Distribute the selected elements so that the bottom edges
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The speed at which dragged elements pan the graph when at the edge.
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The speed at which the mouse wheel zooms the graph.
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The duration for graph overview. Set to zero to disable smoothing.
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Whether children of graph elements should be dragged alongside their parent.
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Whether the playmode tint should be removed in the graph window.
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Whether additional helpers should be shown in graphs for debugging.
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The control scheme to use for pan and zoom.
Unity: pan with [MMB], zoom with [Ctrl + Scroll Wheel].
Unreal: pan with [MMB] or [Alt + LMB], zoom with [Scroll Wheel].
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