<?xml version="1.0"?> <doc> <assembly> <name>Bolt.State.Runtime</name> </assembly> <members> <member name="T:Bolt.AnyState"> <summary> A special state that can trigger transitions to other states, no matter which state is currently active. This state cannot receive transitions. </summary> </member> <member name="T:Bolt.OnEnterState"> <summary> Called in flow graphs nested in state graphs when the parent state node is entered. </summary> </member> <member name="T:Bolt.OnExitState"> <summary> Called in flow graphs nested in state graphs before the parent state node is exited. </summary> </member> <member name="P:Bolt.StateUnit.start"> <summary> The entry point to start the state graph. </summary> </member> <member name="P:Bolt.StateUnit.stop"> <summary> The entry point to stop the state graph. </summary> </member> <member name="P:Bolt.StateUnit.started"> <summary> The action to execute after the state graph has been started. </summary> </member> <member name="P:Bolt.StateUnit.stopped"> <summary> The action to execute after the state graph has been stopped. </summary> </member> <member name="T:Bolt.TriggerStateTransition"> <summary> Triggers the transition in the parent state graph. </summary> </member> <member name="P:Bolt.TriggerStateTransition.trigger"> <summary> The moment at which the parent state transition should be triggered. </summary> </member> </members> </doc>