continued work on interactivity
|
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|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Bolt;
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||||||
|
|
||||||
|
public class InitValueObject : MonoBehaviour
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|
{
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|
public string ObjectVariableName;
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|
public GameObject Value;
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||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Variables.Object(gameObject).Set(ObjectVariableName, Value);
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|
}
|
||||||
|
}
|
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,16 @@
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||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using Bolt;
|
||||||
|
|
||||||
|
public class InitValues : MonoBehaviour
|
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|
{
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|
public string ObjectVariableName;
|
||||||
|
public string Value;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
Variables.Object(gameObject).Set(ObjectVariableName, Value);
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}
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}
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@ -0,0 +1,78 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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--- !u!21 &2100000
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