continued work on interactivity
|
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|||
using System;
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||||
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Bolt;
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public class InitValueObject : MonoBehaviour
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{
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public string ObjectVariableName;
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public GameObject Value;
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void Awake()
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{
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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||||
using UnityEngine;
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using Bolt;
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{
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public string ObjectVariableName;
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public string Value;
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void Awake()
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{
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