Shader "Simple/Unlit Vertex Color_Alpha" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } Lighting Off ZWrite Off Fog { Mode Off } //Blend SrcAlpha OneMinusSrcAlpha BindChannels { Bind "Color", color Bind "Vertex", vertex Bind "texcoord", texcoord } Pass { ColorMaterial AmbientAndDiffuse SetTexture [_MainTex] {Combine texture * primary } } } }