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# ---> Unity
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# Oculus ignore
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/[Aa]ssets/Oculus/
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||||||
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# This .gitignore file should be placed at the root of your Unity project directory
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# This .gitignore file should be placed at the root of your Unity project directory
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||||||
#
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#
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||||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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||||||
#
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#
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||||||
/[Ll]ibrary/
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/[Ll]ibrary/
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/[Tt]emp/
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/[Tt]emp/
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@ -15,8 +18,8 @@
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||||||
# They also could contain extremely sensitive data
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# They also could contain extremely sensitive data
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||||||
/[Mm]emoryCaptures/
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/[Mm]emoryCaptures/
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||||||
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||||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
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# Recordings can get excessive in size
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||||||
!/[Aa]ssets/**/*.meta
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/[Rr]ecordings/
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||||||
# Uncomment this line if you wish to ignore the asset store tools plugin
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# Uncomment this line if you wish to ignore the asset store tools plugin
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||||||
# /[Aa]ssets/AssetStoreTools*
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# /[Aa]ssets/AssetStoreTools*
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@ -60,6 +63,7 @@ sysinfo.txt
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*.apk
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*.apk
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*.aab
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*.aab
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*.unitypackage
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*.unitypackage
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*.app
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||||||
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||||||
# Crashlytics generated file
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# Crashlytics generated file
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||||||
crashlytics-build.properties
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crashlytics-build.properties
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||||||
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@ -70,4 +74,3 @@ crashlytics-build.properties
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||||||
# Temporary auto-generated Android Assets
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# Temporary auto-generated Android Assets
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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||||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||||
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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{
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"displayName": "Starter Assets",
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"description": "Assets to streamline setup of behaviors, including a default set of input actions and presets for use with XR Interaction Toolkit behaviors that use the Input System."
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||||||
|
}
|
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Reference in New Issue