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{
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{
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}
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using UnityEngine;
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{
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Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
Executable file → Normal file
22
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
Executable file → Normal file
|
@ -2,14 +2,15 @@
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LiberationSans SDF Material
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m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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m_ShaderKeywords:
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@ -67,6 +68,7 @@ Material:
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m_Floats:
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@ -107,9 +109,9 @@ Material:
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- _ScaleRatioA: 0.90909094
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@ -148,6 +150,7 @@ Material:
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--- !u!114 &11400000
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@ -165,11 +168,11 @@ MonoBehaviour:
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materialHashCode: 462855346
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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type: 3}
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m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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m_StyleName: Regular
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@ -313,15 +316,20 @@ Texture2D:
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@ -335,9 +343,11 @@ Texture2D:
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m_PlatformBlob:
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68
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file → Normal file
68
Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
Executable file → Normal file
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,41 @@
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Shader "Custom/Billboard" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Tags {"Queue"="Transparent" "RenderType"="Transparent"}
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LOD 200
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f {
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float2 uv : TEXCOORD0;
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UNITY_FOG_COORDS(1)
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float4 vertex : SV_POSITION;
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};
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sampler2D _MainTex;
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v2f vert (appdata v) {
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v2f o;
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UNITY_TRANSFER_FOG(o,o.vertex);
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return o;
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fixed4 frag (v2f i) : SV_Target {
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fixed4 col = tex2D(_MainTex, i.uv);
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UNITY_APPLY_FOG(i.fogCoord, col);
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return col;
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ENDCG
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FallBack "Diffuse"
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@ -0,0 +1,10 @@
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assetBundleVariant:
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@ -8,10 +8,10 @@ EditorBuildSettings:
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@ -291,6 +291,30 @@ PlayerSettings:
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m_HolographicPauseOnTrackingLoss: 1
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@ -26,6 +26,14 @@ TagManager:
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- SkipBtnText
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- LeftHand
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- RightHand
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- Chury
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- PhilaeDistance
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- PhilaeSeconds
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- PhilaeMinutes
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- PhilaeImage
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- WaitingForImage
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layers:
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- Default
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- TransparentFX
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Loading…
Reference in New Issue