Test with shooting

pull/6/head
marcgauch 2024-01-07 11:14:29 +01:00
parent 500103ce03
commit 190072aef0
7 changed files with 190 additions and 2 deletions

View File

@ -95,6 +95,10 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: 45ACP Bullet_Head value: 45ACP Bullet_Head
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3625037896966406280, guid: 9e0ef2cf9cfc11c46bbe7f28b272f6fb, type: 3}
propertyPath: m_TagString
value: Bullet
objectReference: {fileID: 0}
- target: {fileID: 8403992145370945202, guid: 9e0ef2cf9cfc11c46bbe7f28b272f6fb, type: 3} - target: {fileID: 8403992145370945202, guid: 9e0ef2cf9cfc11c46bbe7f28b272f6fb, type: 3}
propertyPath: m_CollisionDetection propertyPath: m_CollisionDetection
value: 2 value: 2

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.1149527, g: 0.15126267, b: 0.1489988, a: 1} m_IndirectSpecularColor: {r: 0.387776, g: 0.3228798, b: 0.08558196, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -2022,6 +2022,158 @@ MonoBehaviour:
edgeRenderingEnabled_: 0 edgeRenderingEnabled_: 0
edgeColor_: {r: 1, g: 1, b: 1, a: 1} edgeColor_: {r: 1, g: 1, b: 1, a: 1}
colorMapType: 0 colorMapType: 0
--- !u!1 &1369645932
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1369645933}
- component: {fileID: 1369645936}
- component: {fileID: 1369645935}
- component: {fileID: 1369645934}
- component: {fileID: 1369645937}
m_Layer: 0
m_Name: Head
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1369645933
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1369645932}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.3, y: 0.2, z: 0.3}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1426203499}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!136 &1369645934
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1369645932}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1369645935
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1369645932}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1369645936
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1369645932}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!114 &1369645937
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1369645932}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b9763abf2ebe9a0058a5ca57fd60d20f, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1426203498
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1426203499}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1426203499
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1426203498}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1369645933}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1503720117 --- !u!1001 &1503720117
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -3136,3 +3288,4 @@ SceneRoots:
- {fileID: 2055102416} - {fileID: 2055102416}
- {fileID: 782628378} - {fileID: 782628378}
- {fileID: 2039657597} - {fileID: 2039657597}
- {fileID: 1426203499}

17
Assets/Suicide.cs Normal file
View File

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Suicide : MonoBehaviour
{
// This method is called when a collision occurs
private void OnCollisionEnter(Collision collision)
{
// Check if the collision is with the specific object you want
if (collision.gameObject.CompareTag("Bullet"))
{
// Your collision handling code goes here
transform.Translate(Vector3.up * 2);
}
}
}

11
Assets/Suicide.cs.meta Normal file
View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b9763abf2ebe9a0058a5ca57fd60d20f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -25,7 +25,7 @@ public class iamagun : MonoBehaviour
// Flag to check if the kick animation is active // Flag to check if the kick animation is active
private bool isKicking = false; private bool isKicking = false;
private bool isInHand = false; private bool isInHand = true;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()

View File

@ -139,6 +139,8 @@ PlayerSettings:
bundleVersion: 0.1 bundleVersion: 0.1
preloadedAssets: preloadedAssets:
- {fileID: 11400000, guid: 29d72bf9f28086693968cedbdc8f08cd, type: 2} - {fileID: 11400000, guid: 29d72bf9f28086693968cedbdc8f08cd, type: 2}
- {fileID: 11400000, guid: 541751c4fa90967d68ef779a22ee43f3, type: 2}
- {fileID: -3127938587913570544, guid: 8eb28e39ec717d0799039f01965f0533, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1

View File

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- capsule - capsule
- Bullet
layers: layers:
- Default - Default
- TransparentFX - TransparentFX