Test with shooting
parent
500103ce03
commit
190072aef0
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--- !u!1001 &1503720117
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--- !u!1001 &1503720117
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@ -3136,3 +3288,4 @@ SceneRoots:
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@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Suicide : MonoBehaviour
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{
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// This method is called when a collision occurs
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private void OnCollisionEnter(Collision collision)
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{
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// Check if the collision is with the specific object you want
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if (collision.gameObject.CompareTag("Bullet"))
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{
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// Your collision handling code goes here
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transform.Translate(Vector3.up * 2);
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}
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}
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}
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@ -25,7 +25,7 @@ public class iamagun : MonoBehaviour
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// Flag to check if the kick animation is active
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// Flag to check if the kick animation is active
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private bool isKicking = false;
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private bool isKicking = false;
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private bool isInHand = false;
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private bool isInHand = true;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@ -139,6 +139,8 @@ PlayerSettings:
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@ -5,6 +5,7 @@ TagManager:
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tags:
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- capsule
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- capsule
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- Bullet
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layers:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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