I just want it to end

pull/4/head
marcgauch 2024-01-05 16:35:05 +01:00
parent 50240c67c0
commit 5f13f105bd
367 changed files with 835 additions and 1476 deletions

View File

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View File

@ -29,7 +29,9 @@ public class SampleVirtualFrames : MonoBehaviour
public SimpleResizable _doorPrefab; public SimpleResizable _doorPrefab;
public SimpleResizable _windowPrefab; public SimpleResizable _windowPrefab;
public SimpleResizable _wallPrefab; //public SimpleResizable _wallPrefab;
public SimpleResizable _tablePrefab;
void Awake() void Awake()
{ {
@ -48,9 +50,34 @@ public class SampleVirtualFrames : MonoBehaviour
{ {
for (int i = 0; i < sceneAnchors.Length; i++) for (int i = 0; i < sceneAnchors.Length; i++)
{ {
var randomNumber = UnityEngine.Random.Range(10000, 99999);
OVRSceneAnchor instance = sceneAnchors[i]; OVRSceneAnchor instance = sceneAnchors[i];
OVRSemanticClassification classification = instance.GetComponent<OVRSemanticClassification>(); OVRSemanticClassification classification = instance.GetComponent<OVRSemanticClassification>();
//MarcsWebLogger.Log($"{randomNumber} | is a {classification}");
if (classification.Contains(OVRSceneManager.Classification.Table))
{
MarcsWebLogger.Log($"{randomNumber} | FOUND A Table");
try
{
SimpleResizer resizer = new SimpleResizer();
SimpleResizable prefab = _tablePrefab;
Vector3 dimensions = instance.transform.GetChild(0).localScale;
if (prefab.GetComponent<ResizablePadding>())
{
dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
}
resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
}
catch (Exception e)
{
MarcsWebLogger.Log($"{randomNumber} | Error: {e.Message}");
}
MarcsWebLogger.Log($"{randomNumber} | PLACED A Table");
}
/*
if (classification.Contains(OVRSceneManager.Classification.WallFace)) if (classification.Contains(OVRSceneManager.Classification.WallFace))
{ {
var randomNumber = UnityEngine.Random.Range(10000, 99999); var randomNumber = UnityEngine.Random.Range(10000, 99999);
@ -73,35 +100,6 @@ public class SampleVirtualFrames : MonoBehaviour
MarcsWebLogger.Log($"{randomNumber} | PLACED A WALL"); MarcsWebLogger.Log($"{randomNumber} | PLACED A WALL");
//i = 99999; //i = 99999;
} }
/*
else if (classification.Contains(OVRSceneManager.Classification.WindowFrame) ||
classification.Contains(OVRSceneManager.Classification.DoorFrame))
{
windows.Add(instance.transform);
SimpleResizer resizer = new SimpleResizer();
SimpleResizable prefab = classification.Contains(OVRSceneManager.Classification.DoorFrame) ? _doorPrefab : _windowPrefab;
Vector3 dimensions = instance.transform.GetChild(0).localScale;
// spawn an optional butterfly
if (classification.Contains(OVRSceneManager.Classification.DoorFrame) && _butterflyPrefab && !butterflyAdded)
{
GameObject butterfly = Instantiate(_butterflyPrefab, instance.transform);
butterfly.transform.localPosition = Vector3.zero;
butterfly.transform.rotation = Quaternion.LookRotation(instance.transform.forward, Vector3.up);
// this is to only spawn one, regardless of door count
butterflyAdded = true;
}
// the Resizer scales the mesh so that the bounds are flush with the window extents
// in this case, we want the mesh frame to extend "outside" of the extents, so we adjust it
// as well, the vines on the door also require special treatment
if (prefab.GetComponent<ResizablePadding>())
{
dimensions += prefab.GetComponent<ResizablePadding>().dimensionPadding;
}
resizer.CreateResizedObject(dimensions, sceneAnchors[i].gameObject, prefab);
}
*/ */
} }
} }

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