Update Suicide.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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					using UnityEngine;
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using UnityEngine.SceneManagement;
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					using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Suicide : MonoBehaviour
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					public class Suicide : MonoBehaviour
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{
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					{
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    // This method is called when a collision occurs
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					    // This method is called when a collision occurs
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    public float fadeDuration = 2.0f; // Duration of the fade in seconds
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    public Material skybox;
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    public Light sun;
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    private void OnCollisionEnter(Collision collision)
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					    private void OnCollisionEnter(Collision collision)
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    {
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					    {
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        // Check if the collision is with the specific object you want
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					        // Check if the collision is with the specific object you want
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        if (collision.gameObject.CompareTag("Bullet"))
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					        if (collision.gameObject.CompareTag("Bullet"))
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        {
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					        {
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            MarcsWebLogger.Log("SC | Shoot Collision");
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            // Your collision handling code goes here
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            //transform.Translate(Vector3.up * 2);
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            sun.enabled = false;
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            skybox.SetColor("_Tint", Color.black);
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            SceneManager.LoadScene("AfterLife");
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					            SceneManager.LoadScene("AfterLife");
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            MarcsWebLogger.Log("SC | Cooroutine shoudlb be running");
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        }
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					        }
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    }
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					    }
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