gun #6
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--- !u!1001 &1503720117
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@ -3136,3 +3288,4 @@ SceneRoots:
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										17
									
								
								Assets/Suicide.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								Assets/Suicide.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Suicide : MonoBehaviour
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{
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    // This method is called when a collision occurs
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    private void OnCollisionEnter(Collision collision)
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    {
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        // Check if the collision is with the specific object you want
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        if (collision.gameObject.CompareTag("Bullet"))
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        {
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            // Your collision handling code goes here
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            transform.Translate(Vector3.up * 2);
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        }
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    }
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}
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		||||
							
								
								
									
										11
									
								
								Assets/Suicide.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Suicide.cs.meta
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
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@ -25,7 +25,7 @@ public class iamagun : MonoBehaviour
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    // Flag to check if the kick animation is active
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    private bool isKicking = false;
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    private bool isInHand = false;
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    private bool isInHand = true;
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    // Start is called before the first frame update
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    void Start()
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@ -139,6 +139,8 @@ PlayerSettings:
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@ -5,6 +5,7 @@ TagManager:
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  - Bullet
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  - Default
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  - TransparentFX
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