VR/Assets/Infoboard.cs

36 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Infoboard : MonoBehaviour
{
public Transform target; // The OVRCameraRig transform
public float distanceInFront = 1.5f;
public float heightAbove = 0.5f;
private bool placed = false;
// Update is called once per frame
void Update()
{
if (placed) return;
if (target == null) return;
// Calculate the new position (1.5 units in front and 0.5 units above the ground)
Vector3 newPosition = target.position + target.forward * 2.5f + target.up * 0.5f;
// Set the position of this object
transform.position = newPosition;
// Face the target
transform.LookAt(target);
// Since a quad is used, you may need to adjust the rotation if it doesn't face correctly
transform.Rotate(Vector3.up, 180f); // Rotate by 180 degrees around the Y-axis
placed = true; // Set placed to true to ensure this only happens once
}
}