neue Klasse für Rotationssensor importiert, Rotationssensor mit zwei commands eingebaut
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@ -1,9 +1,11 @@
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import random
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import random
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import time
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import time
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from gpiozero import Button
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from gpiozero import Button
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from gpiozero import RotaryEncoder
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laser = Button(17)
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laser = Button(17) #Die Zahl entspricht dem Pin auf dem ARPI600 Board
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sound = Button(18, pull_up=True)
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sound = Button(18, pull_up=True)
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rotate = RotaryEncoder(21, 20)
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def score(x):
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def score(x):
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pass
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pass
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@ -31,18 +33,28 @@ def command_scream():
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result = sound.wait_for_press(timeout=10)
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result = sound.wait_for_press(timeout=10)
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print(f"Result: {result}")
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print(f"Result: {result}")
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if result:
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if result:
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time.sleep(0.3)
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time.sleep(0.3) #soll verhindern, dass dasGeräuschsignal aus der vorherigen Runde gezählt wird
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return 1
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return 1
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else:
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else:
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return -1
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return -1
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def command_spin():
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def command_spin_clockwise():
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action = input()
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print("waiting for spinning... clockwise!")
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if action == "0":
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result = rotate.wait_for_rotate_clockwise(timeout=10)
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if result:
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return 1
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return 1
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else:
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else:
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return -1
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return -1
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def command_spin_counter_clockwise():
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print("waiting for spinning... counter clockwise!")
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result = rotate.wait_for_rotate_counter_clockwise(timeout=10)
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if result:
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return 1
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else:
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return -1
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def sound_was_held():
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def sound_was_held():
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print('You screamed long enough!')
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print('You screamed long enough!')
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@ -51,9 +63,11 @@ def main():
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result = 0
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result = 0
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sound.when_held = sound_was_held
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sound.when_held = sound_was_held
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print("Let's play a Round of 'Raspberry says'!")
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print("Let's play a Round of 'Raspberry says'!")
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list_command_choices = [command_scream, command_blind]# command_blind, command_spin, command_tilt
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list_command_choices = [command_spin_clockwise, command_spin_counter_clockwise] #command_spin, command_tilt, command_blind_ command_scream
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while result != -1:
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while result != -1:
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score += result # war zuerst zwei Zeilen weiter unten, hat dann aber nach einer falschen Runde den Score erhöht
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score += result # war zuerst zwei Zeilen weiter unten, hat dann aber nach einer falschen Runde den Score erhöht
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time.sleep(0.5)
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print("Get ready for the next round!")
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round = random.choice(list_command_choices)
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round = random.choice(list_command_choices)
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result = round()
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result = round()
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print(f"Game over! Your Score is {score}")
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print(f"Game over! Your Score is {score}")
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@ -61,4 +75,4 @@ def main():
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main()
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main()
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