- Normals outside direction
- Metal Textures

To do:
Glass Material
Liquid
master
packschuss 2022-03-30 16:14:00 +02:00
parent 9a772cd6e8
commit 8c4c60b96f
3 changed files with 116 additions and 1503 deletions

BIN
Assets/.DS_Store vendored

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@ -9,12 +9,13 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: Gray_marble_pxr128
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _METALLICGLOSSMAP
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@ -55,24 +56,23 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 0.901
- _DstBlend: 10
- _GlossMapScale: 0.226
- _Glossiness: 0.698
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.08
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

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