UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Runtime/Scripts/Components/ApplyToMaterial.cs

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#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_TVOS
#define UNITY_PLATFORM_SUPPORTS_YPCBCR
#endif
using UnityEngine;
//-----------------------------------------------------------------------------
// Copyright 2015-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// Sets up a material to display the video from a MediaPlayer
/// </summary>
[AddComponentMenu("AVPro Video/Apply To Material", 300)]
[HelpURL("https://www.renderheads.com/products/avpro-video/")]
public sealed class ApplyToMaterial : ApplyToBase
{
[Header("Display")]
[Space(8f)]
[Tooltip("Default texture to display when the video texture is preparing")]
[SerializeField] Texture2D _defaultTexture = null;
public Texture2D DefaultTexture
{
get { return _defaultTexture; }
set { if (_defaultTexture != value) { _defaultTexture = value; _isDirty = true; } }
}
[Space(8f)]
[Header("Material Target")]
[SerializeField] Material _material = null;
public Material Material
{
get { return _material; }
set { if (_material != value) { _material = value; _isDirty = true; } }
}
[SerializeField] string _texturePropertyName = Helper.UnityBaseTextureName;
public string TexturePropertyName
{
get { return _texturePropertyName; }
set
{
if (_texturePropertyName != value)
{
_texturePropertyName = value;
// TODO: if the property changes, remove it from the perioud SetTexture()
_propTexture = new LazyShaderProperty(_texturePropertyName);
_isDirty = true;
}
}
}
[SerializeField] Vector2 _offset = Vector2.zero;
public Vector2 Offset
{
get { return _offset; }
set { if (_offset != value) { _offset = value; _isDirty = true; } }
}
[SerializeField] Vector2 _scale = Vector2.one;
public Vector2 Scale
{
get { return _scale; }
set { if (_scale != value) { _scale = value; _isDirty = true; } }
}
private Texture _lastTextureApplied;
private LazyShaderProperty _propTexture;
private Texture _originalTexture;
private Vector2 _originalScale = Vector2.one;
private Vector2 _originalOffset = Vector2.zero;
// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
private void LateUpdate()
{
Apply();
}
public override void Apply()
{
bool applied = false;
if (_media != null && _media.TextureProducer != null)
{
Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0];
Texture texture = _media.UseResampler ? resamplerTex : _media.TextureProducer.GetTexture(0);
if (texture != null)
{
// Check for changing texture
if (texture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
int planeCount = _media.UseResampler ? 1 : _media.TextureProducer.GetTextureCount();
for (int plane = 0; plane < planeCount; ++plane)
{
Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane];
texture = _media.UseResampler ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane);
if (texture != null)
{
ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane);
}
}
}
applied = true;
}
}
// If the media didn't apply a texture, then try to apply the default texture
if (!applied)
{
if (_defaultTexture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
#if UNITY_PLATFORM_SUPPORTS_YPCBCR
if (_material != null && _material.HasProperty(VideoRender.PropUseYpCbCr.Id))
{
_material.DisableKeyword(VideoRender.Keyword_UseYpCbCr);
}
#endif
ApplyMapping(_defaultTexture, false);
}
}
}
private void ApplyMapping(Texture texture, bool requiresYFlip, int plane = 0)
{
if (_material != null)
{
_isDirty = false;
if (plane == 0)
{
VideoRender.SetupMaterialForMedia(_material, _media, _propTexture.Id, texture, texture == _defaultTexture);
_lastTextureApplied = texture;
#if (!UNITY_EDITOR && UNITY_ANDROID)
if (texture == _defaultTexture) { _material.EnableKeyword("USING_DEFAULT_TEXTURE"); }
else { _material.DisableKeyword("USING_DEFAULT_TEXTURE"); }
#endif
if (texture != null)
{
if (requiresYFlip)
{
_material.SetTextureScale(_propTexture.Id, new Vector2(_scale.x, -_scale.y));
_material.SetTextureOffset(_propTexture.Id, Vector2.up + _offset);
}
else
{
_material.SetTextureScale(_propTexture.Id, _scale);
_material.SetTextureOffset(_propTexture.Id, _offset);
}
}
}
else if (plane == 1)
{
if (texture != null)
{
if (requiresYFlip)
{
_material.SetTextureScale(VideoRender.PropChromaTex.Id, new Vector2(_scale.x, -_scale.y));
_material.SetTextureOffset(VideoRender.PropChromaTex.Id, Vector2.up + _offset);
}
else
{
_material.SetTextureScale(VideoRender.PropChromaTex.Id, _scale);
_material.SetTextureOffset(VideoRender.PropChromaTex.Id, _offset);
}
}
}
}
}
protected override void SaveProperties()
{
if (_material != null)
{
if (string.IsNullOrEmpty(_texturePropertyName))
{
_originalTexture = _material.mainTexture;
_originalScale = _material.mainTextureScale;
_originalOffset = _material.mainTextureOffset;
}
else
{
_originalTexture = _material.GetTexture(_texturePropertyName);
_originalScale = _material.GetTextureScale(_texturePropertyName);
_originalOffset = _material.GetTextureOffset(_texturePropertyName);
}
}
_propTexture = new LazyShaderProperty(_texturePropertyName);
}
protected override void RestoreProperties()
{
if (_material != null)
{
if (string.IsNullOrEmpty(_texturePropertyName))
{
_material.mainTexture = _originalTexture;
_material.mainTextureScale = _originalScale;
_material.mainTextureOffset = _originalOffset;
}
else
{
_material.SetTexture(_texturePropertyName, _originalTexture);
_material.SetTextureScale(_texturePropertyName, _originalScale);
_material.SetTextureOffset(_texturePropertyName, _originalOffset);
}
}
}
}
}