UP-Viagg-io/Viagg-io/Assets/Packages/AVProVideo/Runtime/Scripts/Components/ApplyToMesh.cs

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using UnityEngine;
using UnityEngine.Serialization;
//-----------------------------------------------------------------------------
// Copyright 2015-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo
{
/// <summary>
/// Sets up a mesh to display the video from a MediaPlayer
/// </summary>
[AddComponentMenu("AVPro Video/Apply To Mesh", 300)]
[HelpURL("https://www.renderheads.com/products/avpro-video/")]
public sealed class ApplyToMesh : ApplyToBase
{
// TODO: add specific material / material index to target in the mesh if there are multiple materials
[Space(8f)]
[Header("Display")]
[Tooltip("Default texture to display when the video texture is preparing")]
[SerializeField] Texture2D _defaultTexture = null;
public Texture2D DefaultTexture
{
get { return _defaultTexture; }
set { ChangeDefaultTexture(value); }
}
[Space(8f)]
[FormerlySerializedAs("_mesh")]
[Header("Renderer Target")]
[SerializeField] Renderer _renderer = null;
public Renderer MeshRenderer
{
get { return _renderer; }
set { ChangeRenderer(value); }
}
[SerializeField] int _materialIndex = -1;
public int MaterialIndex
{
get { return _materialIndex; }
set { _materialIndex = value; }
}
private void ChangeDefaultTexture(Texture2D texture)
{
if (_defaultTexture != texture)
{
_defaultTexture = texture;
ForceUpdate();
}
}
private void ChangeRenderer(Renderer renderer)
{
if (_renderer != renderer)
{
if (_renderer)
{
// TODO: Remove from renderer
}
_renderer = renderer;
if (_renderer)
{
ForceUpdate();
}
}
}
[SerializeField] string _texturePropertyName = Helper.UnityBaseTextureName;
public string TexturePropertyName
{
get { return _texturePropertyName; }
set
{
if (_texturePropertyName != value)
{
_texturePropertyName = value;
// TODO: if the property changes, remove it from the perioud SetTexture()
_propTexture = new LazyShaderProperty(_texturePropertyName);
_isDirty = true;
}
}
}
[SerializeField] Vector2 _offset = Vector2.zero;
public Vector2 Offset
{
get { return _offset; }
set { if (_offset != value) { _offset = value; _isDirty = true; } }
}
[SerializeField] Vector2 _scale = Vector2.one;
public Vector2 Scale
{
get { return _scale; }
set { if (_scale != value) { _scale = value; _isDirty = true; } }
}
private Texture _lastTextureApplied;
private LazyShaderProperty _propTexture;
// We do a LateUpdate() to allow for any changes in the texture that may have happened in Update()
private void LateUpdate()
{
Apply();
}
public override void Apply()
{
bool applied = false;
// Try to apply texture from media
if (_media != null && _media.TextureProducer != null)
{
Texture resamplerTex = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[0];
Texture texture = _media.UseResampler ? resamplerTex : _media.TextureProducer.GetTexture(0);
if (texture != null)
{
// Check for changing texture
if (texture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
int planeCount = _media.UseResampler ? 1 : _media.TextureProducer.GetTextureCount();
for (int plane = 0; plane < planeCount; plane++)
{
Texture resamplerTexPlane = _media.FrameResampler == null || _media.FrameResampler.OutputTexture == null ? null : _media.FrameResampler.OutputTexture[plane];
texture = _media.UseResampler ? resamplerTexPlane : _media.TextureProducer.GetTexture(plane);
if (texture != null)
{
ApplyMapping(texture, _media.TextureProducer.RequiresVerticalFlip(), plane, _materialIndex);
}
}
}
applied = true;
}
}
// If the media didn't apply a texture, then try to apply the default texture
if (!applied)
{
if (_defaultTexture != _lastTextureApplied)
{
_isDirty = true;
}
if (_isDirty)
{
ApplyMapping(_defaultTexture, false, 0, _materialIndex);
}
}
}
private void ApplyMapping(Texture texture, bool requiresYFlip, int plane, int materialIndex = -1)
{
if (_renderer != null)
{
_isDirty = false;
Material[] meshMaterials = _renderer.materials;
if (meshMaterials != null)
{
for (int i = 0; i < meshMaterials.Length; i++)
{
if (_materialIndex < 0 || i == _materialIndex)
{
Material mat = meshMaterials[i];
if (mat != null)
{
if (plane == 0)
{
VideoRender.SetupMaterialForMedia(mat, _media, _propTexture.Id, texture, texture == _defaultTexture);
_lastTextureApplied = texture;
#if (!UNITY_EDITOR && UNITY_ANDROID)
if(texture == _defaultTexture) { mat.EnableKeyword("USING_DEFAULT_TEXTURE"); }
else { mat.DisableKeyword("USING_DEFAULT_TEXTURE"); }
#endif
if (texture != null)
{
if (requiresYFlip)
{
mat.SetTextureScale(_propTexture.Id, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(_propTexture.Id, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(_propTexture.Id, _scale);
mat.SetTextureOffset(_propTexture.Id, _offset);
}
}
}
else if (plane == 1)
{
if (texture != null)
{
if (requiresYFlip)
{
mat.SetTextureScale(VideoRender.PropChromaTex.Id, new Vector2(_scale.x, -_scale.y));
mat.SetTextureOffset(VideoRender.PropChromaTex.Id, Vector2.up + _offset);
}
else
{
mat.SetTextureScale(VideoRender.PropChromaTex.Id, _scale);
mat.SetTextureOffset(VideoRender.PropChromaTex.Id, _offset);
}
}
}
}
}
}
}
}
}
protected override void OnEnable()
{
if (_renderer == null)
{
_renderer = this.GetComponent<MeshRenderer>();
if (_renderer == null)
{
Debug.LogWarning("[AVProVideo] No MeshRenderer set or found in gameobject");
}
}
_propTexture = new LazyShaderProperty(_texturePropertyName);
ForceUpdate();
}
protected override void OnDisable()
{
ApplyMapping(_defaultTexture, false, 0, _materialIndex);
}
}
}