UP-Viagg-io/Viagg-io/Assets/Plugins/FMOD/src/Editor/EditorParamRef.cs

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2024-10-18 16:04:50 +02:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace FMODUnity
{
public enum ParameterType
{
Continuous,
Discrete,
Labeled,
}
public class EditorParamRef : ScriptableObject
{
[SerializeField]
public string Name;
[SerializeField]
public string StudioPath;
[SerializeField]
public float Min;
[SerializeField]
public float Max;
[SerializeField]
public float Default;
[SerializeField]
public ParameterID ID;
[SerializeField]
public ParameterType Type;
[SerializeField]
public bool IsGlobal;
[SerializeField]
public string[] Labels = { };
public bool Exists;
[Serializable]
public struct ParameterID
{
public static implicit operator ParameterID(FMOD.Studio.PARAMETER_ID source)
{
return new ParameterID {
data1 = source.data1,
data2 = source.data2,
};
}
public static implicit operator FMOD.Studio.PARAMETER_ID(ParameterID source)
{
return new FMOD.Studio.PARAMETER_ID {
data1 = source.data1,
data2 = source.data2,
};
}
public bool Equals(FMOD.Studio.PARAMETER_ID other)
{
return data1 == other.data1 && data2 == other.data2;
}
public uint data1;
public uint data2;
}
}
}