69 lines
1.7 KiB
C#
69 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace FMODUnity
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{
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public enum ParameterType
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{
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Continuous,
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Discrete,
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Labeled,
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}
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public class EditorParamRef : ScriptableObject
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{
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[SerializeField]
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public string Name;
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[SerializeField]
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public string StudioPath;
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[SerializeField]
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public float Min;
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[SerializeField]
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public float Max;
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[SerializeField]
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public float Default;
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[SerializeField]
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public ParameterID ID;
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[SerializeField]
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public ParameterType Type;
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[SerializeField]
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public bool IsGlobal;
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[SerializeField]
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public string[] Labels = { };
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public bool Exists;
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[Serializable]
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public struct ParameterID
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{
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public static implicit operator ParameterID(FMOD.Studio.PARAMETER_ID source)
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{
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return new ParameterID {
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data1 = source.data1,
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data2 = source.data2,
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};
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}
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public static implicit operator FMOD.Studio.PARAMETER_ID(ParameterID source)
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{
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return new FMOD.Studio.PARAMETER_ID {
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data1 = source.data1,
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data2 = source.data2,
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};
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}
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public bool Equals(FMOD.Studio.PARAMETER_ID other)
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{
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return data1 == other.data1 && data2 == other.data2;
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}
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public uint data1;
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public uint data2;
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}
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}
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}
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