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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.XR.CoreUtils.Editor;
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using UnityEngine.XR.Interaction.Toolkit;
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namespace UnityEditor.XR.Interaction.Toolkit.Samples
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{
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/// <summary>
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/// Unity Editor class which registers Project Validation rules for the Starter Assets sample package.
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/// </summary>
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class StarterAssetsSampleProjectValidation
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{
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const string k_Category = "XR Interaction Toolkit";
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const string k_StarterAssetsSampleName = "Starter Assets";
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const string k_TeleportLayerName = "Teleport";
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const int k_TeleportLayerIndex = 31;
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static readonly BuildTargetGroup[] s_BuildTargetGroups =
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((BuildTargetGroup[])Enum.GetValues(typeof(BuildTargetGroup))).Distinct().ToArray();
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static readonly List<BuildValidationRule> s_BuildValidationRules = new List<BuildValidationRule>();
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[InitializeOnLoadMethod]
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static void RegisterProjectValidationRules()
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{
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// In the Player Settings UI we have to delay the call one frame to let the settings provider get initialized
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// since we need to access the settings asset to set the rule's non-delegate properties (FixItAutomatic).
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EditorApplication.delayCall += AddRules;
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}
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static void AddRules()
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{
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if (s_BuildValidationRules.Count == 0)
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{
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s_BuildValidationRules.Add(
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new BuildValidationRule
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{
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Category = k_Category,
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Message = $"[{k_StarterAssetsSampleName}] Interaction Layer {k_TeleportLayerIndex} should be set to '{k_TeleportLayerName}' for teleportation locomotion.",
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FixItMessage = $"XR Interaction Toolkit samples reserve Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion. Set Interaction Layer {k_TeleportLayerIndex} to '{k_TeleportLayerName}' to prevent conflicts.",
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HelpText = "Please note Interaction Layers are unique to the XR Interaction Toolkit and can be found in Edit > Project Settings > XR Plug-in Management > XR Interaction Toolkit",
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FixItAutomatic = InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || IsInteractionLayerTeleport(),
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Error = false,
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CheckPredicate = IsInteractionLayerTeleport,
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FixIt = () =>
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{
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if (InteractionLayerSettings.Instance.IsLayerEmpty(k_TeleportLayerIndex) || DisplayTeleportDialog())
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InteractionLayerSettings.Instance.SetLayerNameAt(k_TeleportLayerIndex, k_TeleportLayerName);
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else
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SettingsService.OpenProjectSettings(XRInteractionToolkitSettingsProvider.k_SettingsPath);
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},
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});
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}
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foreach (var buildTargetGroup in s_BuildTargetGroups)
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{
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BuildValidator.AddRules(buildTargetGroup, s_BuildValidationRules);
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}
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}
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static bool IsInteractionLayerTeleport()
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{
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return string.Equals(InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex), k_TeleportLayerName, StringComparison.OrdinalIgnoreCase);
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}
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static bool DisplayTeleportDialog()
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{
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return EditorUtility.DisplayDialog(
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"Fixing Teleport Interaction Layer",
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$"Interaction Layer {k_TeleportLayerIndex} for teleportation locomotion is currently set to '{InteractionLayerSettings.Instance.GetLayerNameAt(k_TeleportLayerIndex)}' instead of '{k_TeleportLayerName}'",
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"Automatically Replace",
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"Cancel");
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}
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}
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}
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Reference in New Issue