UP-Viagg-io/LocalPackages/depthkit.core/CHANGELOG.md

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Changelog

0.14.3

  • Fix bug where certain fields were not serializing after GUI changes

0.14.2

  • Update SDK license agreement

0.14.1

  • Fixed an issue where Built-in RP Looks were not rendering in Unity 2022.3.19

0.14.0

  • Updated to Unity 2022.3
  • Better handling of clip reconstruction settings when setting a new metadata asset

0.13.4

  • Updated assembly definitions.

0.13.3

  • Fixes a runtime error when disabling and re-enabling a component that uses a Mask Generator
  • Fixes an issue on Quest 2 where certain compute shaders would fail to link

0.13.2

  • Bug fixes

0.13.1

  • Bug fixes

0.13.0

  • Support new 0.5.0 metadata version with preconfigured texture blending and depth bias compensation settings

0.12.2

  • Bug fixes

0.12.1

  • Minor UI updates

0.12.0

  • Updated to Unity 2020.3
  • Improved edge masking usability and performance.
  • Added edge dithering to soften clipped edges.

0.11.1

  • Updated BiRP Photo Look shader to use light probes by default.
  • Exposed Disable Main Directional Shadows toggle in BiRP Photo Look shader.

0.11.0

  • Apply depth bias to depth everywhere depth is sampled.

0.10.2

  • Allow BiRP looks to use shadows from all light types.

0.10.1

  • If OpenVR is detected, force single pass instanced stereo rendering mode. A hack to work around OpenVR not reporting to XRSettings.

0.10.0

  • Allow BiRP light probes
  • Pause video or data generation on invisible
  • AVPro 2
  • Sync collider and triangle mesh to clip bounds

0.9.0

  • Lifecycle fixes
  • Allow changing video player from API

0.8.0

  • Improved GPU resource management and execution order
  • Added support for material property blocks
  • Bug fixes

0.6.0

  • Removed depthkit info from depthkit clip and added depthkit icon to all depthkit components
  • Added Edge Smoothing Scale to Core Mesh Source Component
  • Reorganized utils files into Utils folder

0.5.1

  • removed Unity Video Player's component menu