UP-Viagg-io/Viagg-io/Assets/Plugins/FMOD/src/PlatformDefault.cs
2024-10-18 16:04:50 +02:00

65 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace FMODUnity
{
public class PlatformDefault : Platform
{
public const string ConstIdentifier = "default";
public PlatformDefault()
{
Identifier = ConstIdentifier;
}
internal override string DisplayName { get { return "Default"; } }
internal override void DeclareRuntimePlatforms(Settings settings) { }
#if UNITY_EDITOR
internal override IEnumerable<BuildTarget> GetBuildTargets()
{
yield break;
}
internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Default; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return null;
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield break;
}
#endif
internal override bool IsIntrinsic { get { return true; } }
internal override void InitializeProperties()
{
base.InitializeProperties();
PropertyAccessors.Plugins.Set(this, new List<string>());
PropertyAccessors.StaticPlugins.Set(this, new List<string>());
}
internal override void EnsurePropertiesAreValid()
{
base.EnsurePropertiesAreValid();
if (StaticPlugins == null)
{
PropertyAccessors.StaticPlugins.Set(this, new List<string>());
}
}
// null means no valid output types - don't display the field in the UI
#if UNITY_EDITOR
internal override OutputType[] ValidOutputTypes { get { return null; } }
#endif
}
}