UP-Viagg-io/Viagg-io/Assets/Plugins/FMOD/src/PlatformMobileLow.cs
2024-10-18 16:04:50 +02:00

90 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformMobileLow : Platform
{
static PlatformMobileLow()
{
Settings.AddPlatformTemplate<PlatformMobileLow>("c88d16e5272a4e241b0ef0ac2e53b73d");
}
internal override string DisplayName { get { return "Low-End Mobile"; } }
internal override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this);
settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
}
#if UNITY_EDITOR
internal override IEnumerable<BuildTarget> GetBuildTargets()
{
yield break;
}
internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.MobileLow; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return null;
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield break;
}
internal override bool SupportsAdditionalCPP(BuildTarget target)
{
if (target == BuildTarget.iOS)
{
return PlatformIOS.StaticSupportsAdditionalCpp();
}
else
{
return base.SupportsAdditionalCPP(target);
}
}
#endif
internal override float Priority { get { return DefaultPriority + 1; } }
internal override bool MatchesCurrentEnvironment
{
get
{
return Active;
}
}
#if UNITY_IOS
internal override void LoadPlugins(FMOD.System coreSystem, Action<FMOD.RESULT, string> reportResult)
{
PlatformIOS.StaticLoadPlugins(this, coreSystem, reportResult);
}
#elif UNITY_ANDROID
internal override string GetBankFolder()
{
return PlatformAndroid.StaticGetBankFolder();
}
internal override string GetPluginPath(string pluginName)
{
return PlatformAndroid.StaticGetPluginPath(pluginName);
}
#endif
#if UNITY_EDITOR
internal override OutputType[] ValidOutputTypes { get { return null; } }
#endif
}
}