90 lines
2.5 KiB
C#
90 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace FMODUnity
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{
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#if UNITY_EDITOR
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[InitializeOnLoad]
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#endif
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public class PlatformMobileLow : Platform
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{
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static PlatformMobileLow()
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{
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Settings.AddPlatformTemplate<PlatformMobileLow>("c88d16e5272a4e241b0ef0ac2e53b73d");
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}
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internal override string DisplayName { get { return "Low-End Mobile"; } }
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internal override void DeclareRuntimePlatforms(Settings settings)
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{
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settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this);
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settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
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}
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#if UNITY_EDITOR
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internal override IEnumerable<BuildTarget> GetBuildTargets()
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{
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yield break;
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}
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internal override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.MobileLow; } }
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protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
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{
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return null;
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}
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protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
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{
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yield break;
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}
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internal override bool SupportsAdditionalCPP(BuildTarget target)
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{
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if (target == BuildTarget.iOS)
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{
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return PlatformIOS.StaticSupportsAdditionalCpp();
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}
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else
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{
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return base.SupportsAdditionalCPP(target);
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}
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}
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#endif
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internal override float Priority { get { return DefaultPriority + 1; } }
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internal override bool MatchesCurrentEnvironment
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{
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get
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{
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return Active;
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}
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}
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#if UNITY_IOS
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internal override void LoadPlugins(FMOD.System coreSystem, Action<FMOD.RESULT, string> reportResult)
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{
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PlatformIOS.StaticLoadPlugins(this, coreSystem, reportResult);
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}
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#elif UNITY_ANDROID
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internal override string GetBankFolder()
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{
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return PlatformAndroid.StaticGetBankFolder();
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}
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internal override string GetPluginPath(string pluginName)
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{
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return PlatformAndroid.StaticGetPluginPath(pluginName);
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}
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#endif
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#if UNITY_EDITOR
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internal override OutputType[] ValidOutputTypes { get { return null; } }
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#endif
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}
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}
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