UP-Viagg-io/Viagg-io/Assets/Scripts/Audio/OnTriggerPot.cs

29 lines
544 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnTriggerPot : MonoBehaviour
{
[SerializeField]
string loeffelTag;
[SerializeField]
GameObject stirringSound;
private void OnTriggerEnter(Collider other)
{
if (other.tag == loeffelTag)
{
stirringSound.SetActive(true);
}
}
private void OnTriggerExit(Collider other)
{
if (other.tag == loeffelTag)
{
stirringSound.SetActive(false);
}
}
}