2024-10-18 16:04:50 +02:00

52 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace FMODUnity
{
public class PlatformGroup : Platform
{
[SerializeField]
private string displayName;
[SerializeField]
private Legacy.Platform legacyIdentifier;
internal override string DisplayName { get { return displayName; } }
internal override void DeclareRuntimePlatforms(Settings settings) { }
#if UNITY_EDITOR
internal override IEnumerable<BuildTarget> GetBuildTargets()
{
yield break;
}
internal override Legacy.Platform LegacyIdentifier { get { return legacyIdentifier; } }
internal static PlatformGroup Create(string displayName, Legacy.Platform legacyIdentifier)
{
PlatformGroup group = CreateInstance<PlatformGroup>();
group.Identifier = GUID.Generate().ToString();
group.displayName = displayName;
group.legacyIdentifier = legacyIdentifier;
group.AffirmProperties();
return group;
}
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return null;
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield break;
}
internal override OutputType[] ValidOutputTypes { get { return null; } }
#endif
}
}