UP-Viagg-io/Viagg-io/Assets/Packages/MyBT/BT-Examples/BTs/player-big.bt.txt

112 lines
3.2 KiB
Plaintext

Tree("Root") {
Composite (Sequence) {
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
SimpleController.SetRandomTarget (0, 0, 10)
Composite (Race) {
SimpleController.NearTarget (2)
SimpleController.RotateTowards (90)
SimpleController.MoveForward (2)
}
}
}