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Tree("Root") {
Composite(Sequence) {
BTC.FadeIn("FadeScene.XRInteractionHandsSetup.Black")
BTC.Show("Depthkit.VIDEOS.1StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.1StoryBGrotto")
BTC.Hide("Depthkit.VIDEOS.1StoryBGrotto")
BTC.Show("Depthkit.VIDEOS.2StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.2StoryBGrotto")
BTC.Hide("Depthkit.VIDEOS.2StoryBGrotto")
BTC.Show("Depthkit.VIDEOS.3StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.3StoryBGrotto")
BTC.Hide("Depthkit.VIDEOS.3StoryBGrotto")
BTC.Show("Depthkit.VIDEOS.4StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.4StoryBGrotto")
BTC.Hide("Depthkit.VIDEOS.4StoryBGrotto")
BTC.Show("Depthkit.VIDEOS.5StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.5StoryBGrotto")
BTC.Hide("Depthkit.VIDEOS.5StoryBGrotto")
BTC.Show("Depthkit.VIDEOS.6StoryBGrotto")
BTC.Run("Depthkit.VIDEOS.6StoryBGrotto")
BTC.FadeOut("FadeScene.XRInteractionHandsSetup.Black")
// Go to Scene 3.2 Grotto
BTC.Run("LoadScene.NEXT.32Grotto")
}
}