2.0 KiB
2.0 KiB
Changelog
0.14.3
- Fix bug where certain fields were not serializing after GUI changes
0.14.2
- Update SDK license agreement
0.14.1
- Fixed an issue where Built-in RP Looks were not rendering in Unity 2022.3.19
0.14.0
- Updated to Unity 2022.3
- Better handling of clip reconstruction settings when setting a new metadata asset
0.13.4
- Updated assembly definitions.
0.13.3
- Fixes a runtime error when disabling and re-enabling a component that uses a Mask Generator
- Fixes an issue on Quest 2 where certain compute shaders would fail to link
0.13.2
- Bug fixes
0.13.1
- Bug fixes
0.13.0
- Support new 0.5.0 metadata version with preconfigured texture blending and depth bias compensation settings
0.12.2
- Bug fixes
0.12.1
- Minor UI updates
0.12.0
- Updated to Unity 2020.3
- Improved edge masking usability and performance.
- Added edge dithering to soften clipped edges.
0.11.1
- Updated BiRP Photo Look shader to use light probes by default.
- Exposed Disable Main Directional Shadows toggle in BiRP Photo Look shader.
0.11.0
- Apply depth bias to depth everywhere depth is sampled.
0.10.2
- Allow BiRP looks to use shadows from all light types.
0.10.1
- If OpenVR is detected, force single pass instanced stereo rendering mode. A hack to work around OpenVR not reporting to XRSettings.
0.10.0
- Allow BiRP light probes
- Pause video or data generation on invisible
- AVPro 2
- Sync collider and triangle mesh to clip bounds
0.9.0
- Lifecycle fixes
- Allow changing video player from API
0.8.0
- Improved GPU resource management and execution order
- Added support for material property blocks
- Bug fixes
0.6.0
- Removed depthkit info from depthkit clip and added depthkit icon to all depthkit components
- Added Edge Smoothing Scale to Core Mesh Source Component
- Reorganized utils files into Utils folder
0.5.1
- removed Unity Video Player's component menu