ZenSpace/Assets/InitValues.cs

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2022-05-10 16:24:07 +02:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Bolt;
public class InitValues : MonoBehaviour
{
public string ObjectVariableName;
public string Value;
void Awake()
{
Variables.Object(gameObject).Set(ObjectVariableName, Value);
}
}