ZenSpace/Assets/InitValues.cs

17 lines
309 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Bolt;
public class InitValues : MonoBehaviour
{
public string ObjectVariableName;
public string Value;
void Awake()
{
Variables.Object(gameObject).Set(ObjectVariableName, Value);
}
}