newest version marlon
parent
c4ebf84539
commit
f52236b8cb
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using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
using UnityEngine.XR;
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|
using UnityEngine.XR.Interaction.Toolkit;
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|
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
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using System.Linq;
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public class HandAnim : MonoBehaviour
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|
{
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public XRController controller = null;
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|
public Animator m_animator = null;
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";
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|
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
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|
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
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|
public const string ANIM_PARAM_NAME_POSE = "Pose";
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private int m_animLayerIndexThumb = -1;
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|
private int m_animLayerIndexPoint = -1;
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private int m_animParamIndexFlex = -1;
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private int m_animParamIndexPose = -1;
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|
private Collider[] m_colliders = null;
|
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|
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|
public float anim_frames = 4f;
|
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|
private float grip_state = 0f;
|
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|
private float trigger_state = 0f;
|
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|
private float triggerCap_state = 0f;
|
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|
private float thumbCap_state = 0f;
|
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|
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|
private void Awake(){
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|
// animator =
|
||||||
|
// controller.GetComponent<XRController>();
|
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|
}
|
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// Start is called before the first frame update
|
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|
void Start()
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|
{
|
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|
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
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for (int i = 0; i < m_colliders.Length; ++i)
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{
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|
Collider collider = m_colliders[i];
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// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
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|
collider.enabled = true;
|
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|
}
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m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
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|
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
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|
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
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|
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
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|
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// var inputDevices = new List<UnityEngine.XR.InputDevice>();
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// UnityEngine.XR.InputDevices.GetDevices(inputDevices);
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|
//
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// foreach (var device in inputDevices)
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// {
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|
// Debug.Log(string.Format("Device found with name '{0}' and role '{1}'", device.name, device.role.ToString()));
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// solutionText.SetText(string.Format("Device found with name '{0}' and role '{1}'", device.name, device.role.ToString()));
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|
//
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|
// }
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|
}
|
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|
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|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
if (controller.inputDevice.TryGetFeatureValue(CommonUsages.grip, out float gripTarget)){
|
||||||
|
// solutionText.SetText(gripValue.ToString());
|
||||||
|
float grip_state_delta = gripTarget - grip_state;
|
||||||
|
if (grip_state_delta > 0f){ grip_state = Mathf.Clamp(grip_state + 1/anim_frames, 0f, gripTarget);
|
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|
}else if (grip_state_delta < 0f){grip_state = Mathf.Clamp(grip_state - 1/anim_frames, gripTarget, 1f);
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}else{ grip_state = gripTarget;}
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|
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|
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
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|
}
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if (controller.inputDevice.TryGetFeatureValue(CommonUsages.trigger, out float triggerTarget)){
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float trigger_state_delta = triggerTarget - trigger_state;
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if (trigger_state_delta > 0f){ trigger_state = Mathf.Clamp(trigger_state + 1/anim_frames, 0f, triggerTarget);
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}else if (trigger_state_delta < 0f){trigger_state = Mathf.Clamp(trigger_state - 1/anim_frames, triggerTarget, 1f);
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}else{ trigger_state = triggerTarget;}
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|
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m_animator.SetFloat("Pinch", trigger_state);
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}
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if (controller.inputDevice.TryGetFeatureValue(CommonUsages.indexTouch, out float triggerCapTarget)){
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|
float triggerCap_state_delta = triggerCapTarget - triggerCap_state;
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|
if (triggerCap_state_delta > 0f){ triggerCap_state = Mathf.Clamp(triggerCap_state + 1/anim_frames, 0f, triggerCapTarget);
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}else if (triggerCap_state_delta < 0f){triggerCap_state = Mathf.Clamp(triggerCap_state - 1/anim_frames, triggerCapTarget, 1f);
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}else{ triggerCap_state = triggerCapTarget;}
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m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f-triggerCap_state);
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|
}
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if (controller.inputDevice.TryGetFeatureValue(CommonUsages.thumbTouch, out float thumbCapTarget)){
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|
float thumbCap_state_delta = thumbCapTarget - thumbCap_state;
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|
if (thumbCap_state_delta > 0f){ thumbCap_state = Mathf.Clamp(thumbCap_state + 1/anim_frames, 0f, thumbCapTarget);
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}else if (thumbCap_state_delta < 0f){thumbCap_state = Mathf.Clamp(thumbCap_state - 1/anim_frames, thumbCapTarget, 1f);
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}else{ thumbCap_state = thumbCapTarget;}
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m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f-thumbCap_state);
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}
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
@ -231,6 +231,10 @@ PlayerSettings:
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
- {fileID: 0}
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
|
- {fileID: 0}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
|
Loading…
Reference in New Issue