UP-Viagg-io/Viagg-io/Assets/Packages/Asset Usage Finder/Editor/Data/ResultRow.cs

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using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace AssetUsageFinder {
[Serializable]
class ResultRow {
[Serializable]
public class PropertyData {
public SerializedProperty Property;
public GUIContent Content;
}
public Object Target;
public SerializedObject SerializedObject;
public List<PropertyData> Properties = new List<PropertyData>();
public Object Root;
public GUIContent LabelContent = new GUIContent();
public GUIContent PropertyFieldContent = new GUIContent();
public Object Main;
}
}