26 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			712 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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namespace AssetUsageFinder.Styles {
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    class WindowStyleAsset : ScriptableObject {
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#pragma warning disable 0649
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        public DependencyWindow.Style Pro;
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        public DependencyWindow.Style Personal;
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#pragma warning restore
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#if !false
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        [CustomEditor(typeof (WindowStyleAsset))]
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        class Editor : UnityEditor.Editor
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        {
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            public override void OnInspectorGUI()
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            {
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                EditorGUI.BeginChangeCheck();
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                base.OnInspectorGUI();
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                if (EditorGUI.EndChangeCheck())
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                    InternalEditorUtility.RepaintAllViews();
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            }
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        }
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#endif
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    }
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} |