ZenSpace/Assets/SimpleFX/Materials/UnlitVertexColour_Alpha.shader

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Shader "Simple/Unlit Vertex Color_Alpha"
{
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off ZWrite Off Fog { Mode Off }
//Blend SrcAlpha OneMinusSrcAlpha
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
Bind "texcoord", texcoord
}
Pass {
ColorMaterial AmbientAndDiffuse
SetTexture [_MainTex] {Combine texture * primary
}
}
}
}